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AMD announces new Ryzen 6000 laptop chips series

With upgraded CPUs and the launch of AMD’s RDNA 2 architecture on mobile



This year at CES 2022, AMD unveiled its new Ryzen 6000 CPUs, which feature AMD’s improved Zen 3 Plus architecture, a new 6nm production node, and the company’s RDNA 2 graphics architecture for its integrated GPUs. Up to 1.3 times quicker processing, up to two times the gaming capabilities of the previous generation, and up to 24 hours of battery life are all promised by AMD.

The new laptop processors follow in the footsteps of the Ryzen 5000 family, which was revealed at CES 2021 last year. The Ryzen 6000 processors will be available in two series: an H-series line (with 35W and 45W models of each chip) for more powerful gaming and creative devices, and a 15W to 28W U-series line for thin-and-light laptops, similar to those models.

It has eight cores, 16 threads, a base clock speed of 3.3GHz, and a boosted maximum speed of 5.0GHz, as well as 12 GPU cores with a maximum boost speed of 2.4GHz, making it the lineup’s flagship. AMD adds that the 5.0GHz maximum boosted clock speed there marks the “fastest Ryzen product” ever — on both mobile and desktop (which is technically accurate from a raw frequency perspective, given that the Ryzen 9 5950X for desktop from 2020 maxed out at a 4.9GHz clock speed) (which is technically true from a raw frequency perspective, given that the Ryzen 9 5950X for desktop from 2020 maxed out at a 4.9GHz clock speed).

The introduction of AMD’s RDNA 2 graphics architecture for the Ryzen 6000 series’ integrated graphics — which is used on next-generation gaming products like AMD’s RX 6000-series GPUs, the Xbox Series X / S, and the PlayStation 5 — is also a huge boost for the company’s laptops, which had previously used the older Vega architecture.

ryzen 6000

According to AMD, the Ryzen 6000 series offers up to twice the graphics performance compared to Ryzen 5000 chips, with hardware ray tracing integrated into and a 50 percent bigger GPU compute engine. This is before AMD’s FidelityFX Super Resolution supersampling, which is also built into the new CPUs and allows for “fully playable AAA gaming on an ultrathin” notebook, is factored in.

With up to 73 fps on Deathloop and up to 114fps on Call of Duty: Vanguard using the super-sampling approach, AMD’s benchmarks notably highlight its U-series CPUs (which are more likely to be found on a laptop without a discrete GPU).

While the new Ryzen 6000 chips still use the Zen 3 architecture, AMD has made significant enhancements, particularly in power management, which allows for a maximum of 24 hours of battery life, thanks to inherent gains from the lower 6nm production node (up from 21 hours on 2021 models).

Lastly, there’s the deluge of new hardware standards that the Ryzen 6000 series will support: USB4 with data transfer rates at up to 40Gbps, PCIe Gen 4, DDR5 at up to 4,800 MT/s and LPDDR5 at up to 6,400 MT/s, HDMI 2.1 with support for high frame rates and VRR, Wi-Fi 6E, and Bluetooth LE 5.2. However, it will be left to device manufacturers to provide the hardware required to take advantage of that support.

The first laptops powered by AMD’s new Ryzen 6000 CPUs are already expected to be introduced at CES 2022 from firms like Acer, Asus, Alienware, Lenovo, Razer, and HP. For 2022, AMD anticipates over 200 “luxury” Ryzen 6000 laptops to be available, with the first units shipping in February.

RV Cuarto is the founder and editor-in-chief of EveryTechEver, a startup team of writers and researchers. He started in tech journalism in the early days of 2012 as the founder of the successful tech site Nokia Revolution. His belt of experience spans across the industry, from consumer electronics, data operations, and cloud computing, with several brands including Dell, Nokia, Realme, and Huawei. He is also an HIV advocate and a public speaker. He spends his free time singing, playing mobile games, and experimenting with new recipes in his kitchen. Follow him on Tiktok.

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MediaTek Dimensity 1050 is now official

And it’s a first to MediaTek.



Taiwanese chipmaker MediaTek continues to expand its portfolio as the brand officially announces its latest addition to the Dimensity family — the Dimensity 1050. It is the brand’s first chipset to offer dual mmWave and sub-6Ghz 5G connectivity, and it uses TSMC’s 6nm process.

Image: MediaTek

The MediaTek Dimensity 1050 is basically a toned-down version of the Dimensity 1100. It is an octa-core processor featuring two ARM Cortex-A78 performance cores clocked at 2.5Ghz. Unfortunately, there was no mention of which efficiency cores will it use, however, reports claim that they are likely to be six ARM Cortex-A55 cores.

Moving on to the GPU, the Dimensity 1050 uses ARM Mali-G610 for graphics processing. It comes with the HyperEngine 5.0 solution for gaming with support for LPDDR5 memory and UFS 3.1 storage. It has support for Full HD+ displays with up to 144Hz refresh rates and hardware-accelerated AV1 video decoding. There’s also support for HDR10+ playback and Dolby Vision on board.

The processor offers 3CC carrier aggregation on the sub-6GHz (FR1) spectrum and 4CC carrier aggregation on the mmWave (FR2) spectrum. It has up to 53-percent faster downlink speeds, compared to LTE + mmWave aggregation, and supports Wi-Fi 6E 2×2 MIMO antenna for a seamless Wi-Fi experience.

The MediaTek Dimensity 1050 is expected to arrive in the global market starting Q3 2022.

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Nvidia’s CEO is exploring the Omniverse and Metaverse

This is what Nvidia plans to do now that the ARM deal has fallen through.



For Nvidia, the last few years have been eventful. Softbank has been ramping up production to help deal with the chip scarcity in between trying again and again, despite the disapproval of numerous governments, to eventually fail to purchase Arm from Softbank. It’s even collaborating on a massive AI research computer with Meta, which Nvidia recently surpassed to become the US’s seventh-largest firm. With recent company changes, Meta may have done some of that to itself.

But what’s next for Nvidia now that the Arm agreement is no longer on the table? It’s all about going forward with the metaverse, the Omniverse, and self-driving cars, according to Jen-Hsun Huang, CEO of Nvidia and one of Time’s most influential people of 2021.

Nvidia CEO, Jensen Huang

However, new technologies such as Nvidia’s scalable, powerful 3D simulator, Omniverse, are on the horizon. It’s mostly used for mimicking real-world scenarios in a way that can be collaboratively developed and tested before going into full production. As a result, it’s frequently associated with metaverse trials, or at the very least, the ability to create realistic 3D spaces. Aside from Nvidia’s own goals of creating a digital Earth 2 for climate modeling, it appears to be widely used by businesses.

It’s being used to link designers and makers.” They’re simulating logistics warehouses and factories with it. Because we imitate sensors physically and accurately, they’re using them to generate synthetic data. You could use it to simulate data acquired from LiDAR, radars, and, of course, cameras for training AIs,” Huang stated.

When it comes to the metaverse, Huang was less detailed but expressed hope that it would be an open platform based on the Pixar-designed Universal Scene Description, which is also used in the Omniverse concept. Given what we’ve seen thus far about the metaverse, one of the last things that spring to mind is the word “open.” Instead, it appears to be capitalist profiteering and market research, making the expectation of a more open platform one of the more positive options. Hopefully, Nvidia can assist in the creation of one that does not resemble whatever this is.

In the interview, Huang expresses confidence in Nvidia’s future with autonomous vehicles. For the time being, the CEO wasn’t talking about consumer cars, but rather a warehouse robots or short-distance deliveries.

They’re known as AMRs or autonomous moving robots. You could put them inside walled factories and have them transport commodities and inventories. Like Neuro and others, you may be delivering things across the last mile. All of these fantastic companies specialize in last-mile delivery. “As long as you don’t overpromise, all of those applications are extremely doable.”

He went on to emphasize the importance of Nvidia’s automotive segment for the firm’s future, and given that this is a company that makes us think of PCs rather than moving vehicles, it appears to be a major focus for the company going forward.

In an interview with VentureBeat, Huang discusses the techniques Nvidia will employ going forward, despite the failure of the Arm merger. Unsurprisingly, this includes continuing to develop CPUs, GPUs, and DPUs for whichever architecture is appropriate at the time.

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NVIDIA has officially abandoned its plans to acquire ARM

The original $40 billion cash-and-stock transaction is now worth more than $60 billion.



NVIDIA and Softbank revealed that their intentions to buy ARM, a UK-based company that licenses semiconductor technology used in most smartphones, have been scrapped. The transaction fell through on Monday, a year and a half after NVIDIA said it was buying Softbank’s chip unit for $40 billion in cash and equity. If the purchase had gone through today, it would have been valued at nearly $60 billion based on NVIDIA’s current stock values.

“ARM has a bright future, and we’ll continue to support them as a proud licensee for decades to come. Though we won’t be one company, we will partner closely with ARM. I expect ARM to be the most important CPU architecture of the next decade.”

said NVIDIA CEO Jensen Huang.

From the beginning, the intended takeover was faced with criticism. Qualcomm and Microsoft, both ARM clients, protested to the agreement, fearing that NVIDIA would block ARM from licensing its chip designs. Regulators closely analyzed the enormous transaction, which would have been the largest in the chip industry. It was investigated twice by the UK’s Competition and Markets Authority for its influence on product costs and quality, as well as its implications for national security.

The Federal Trade Commission filed a lawsuit in the United States to prevent the deal from going through, citing fears that it would hinder competition for a variety of technologies. According to previous reports, NVIDIA has been planning to walk away from the agreement since early January, after failing to persuade regulators to approve the purchase.

According to The New York Times, NVIDIA has frequently stated that it will maintain ARM’s revenue model, and has even advocated establishing a separate licensing firm for its chip designs. It also stated that it will license any ARM-based IP it produces to any company, regardless of size. In response to the FTC’s action, its lawyers stated, “There is no evidence that a merged NVIDIA and ARM would have either the ability or the incentive to impair competition.”

“ARM is becoming a center of innovation not only in the mobile phone revolution, but also in cloud computing, automotive, the Internet of Things and the metaverse, and has entered its second growth phase. “We will take this opportunity and start preparing to take ARM public, and to make even further progress.”

said SoftBank CEO Masayoshi Son

According to the sources, ARM owner Softbank will receive a break fee of up to $1.25 billion as a result of the failed transaction. SoftBank acknowledged that it would take ARM public, but provided no other information.

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